Hit Points and 3D Labels
Hit Points are used to activate actions such as change state, display videos, images, facts, or play audio, you can also customize the appearance of a hitpoint.
Hit Points can also target a specific model part as a 3D label.
Example: Adding a state change hitpoint
Click on the Hit Point button in the Home Tab Ribbon, in the tools section.
Click on an area in the scene to place the Hit Point
Select the Hit Point either in in the Viewport or through the Scene Hierarchy and go to the Properties Tab
Go to the Actions section and select Set State from the type dropdown
Drag a state from the lessons tab into the state property
Now when the Hit Point is clicked in play mode, the state will switch to the state that is linked to the Hit Point.
The other actions will work in the same manner. choose the action you want and drag the proper asset into the asset property.
3D labels are just pre-customized Hit Points to target a specific model. They have all the properties of a Hit Point. To create a 3D label quickly:
Select a model part
Click the 3D label tool from the Home Tab Ribbon, in the tools section
Move the label around in free mode or through the Properties tab
Change the global text and line color, from the Lesson Tab Ribbon, to change the color of all labels or through the Properties Tab to effect just the one label.